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Skills & Gathering
Six skills, one grind
Every action trains a skill. The curve is steep on purpose — level 10 is an achievement, level 20 a flex.
| Mining | Stone, copper, gold, gems · crystal veins in the Deep Mine |
| Woodcutting | Wood → planks → everything |
| Fishing | Cast from ANY shore (E) · timing minigame · better rods = rarer fish |
| Farming | Till, plant, water, harvest 9 crops · better hoes = bigger yields |
| Combat | Swords & armor · gates every zone on the ladder |
| Cooking | Fish & crops → meals that heal and buff (V to drink) |
Rhythm gathering
Chain your swings (click in rhythm, under ~half a second apart): 2+ chain = +1 power, 5+ chain = +2. An active gatherer visibly out-farms an idle clicker.
Tool tiers
Pickaxe · Axe · Sword · Hoe · Rod each climb Starter → Copper → Diamond → Crystal. Craft them at the Blacksmith — higher tiers swing harder, fish luckier, harvest fatter.
Rarity & pity
Drops roll Common → Mythic. Every miss nudges a hidden pity counter toward a guaranteed Rare+. Mythic exists.
KORA · Crystal Season · this wiki grows with the game ✦