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Skills & Gathering

Six skills, one grind

Every action trains a skill. The curve is steep on purpose — level 10 is an achievement, level 20 a flex.

MiningStone, copper, gold, gems · crystal veins in the Deep Mine
WoodcuttingWood → planks → everything
FishingCast from ANY shore (E) · timing minigame · better rods = rarer fish
FarmingTill, plant, water, harvest 9 crops · better hoes = bigger yields
CombatSwords & armor · gates every zone on the ladder
CookingFish & crops → meals that heal and buff (V to drink)

Rhythm gathering

Chain your swings (click in rhythm, under ~half a second apart): 2+ chain = +1 power, 5+ chain = +2. An active gatherer visibly out-farms an idle clicker.

Tool tiers

Pickaxe · Axe · Sword · Hoe · Rod each climb Starter → Copper → Diamond → Crystal. Craft them at the Blacksmith — higher tiers swing harder, fish luckier, harvest fatter.

Rarity & pity

Drops roll Common → Mythic. Every miss nudges a hidden pity counter toward a guaranteed Rare+. Mythic exists.

KORA · Crystal Season · this wiki grows with the game ✦