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Zones & Deep Mine
The Deep Mine · risk-to-earn
Buy a Mine Key (sink), enter at the mine mouth (Mining 8) — 3 runs a day. Each floor: richer veins + nastier dwellers. Your haul stays UN-BANKED until you exit.
| Top portal | descend — deeper = richer |
| Bottom portal | bank the haul & leave |
| Every 5th floor | a BOSS guarding guaranteed gems |
| Rune Tome | rare find — multiplies the WHOLE haul ×1.25–2 |
| Death | the un-banked haul is gone. Bank or push — that's the game. |
Zone-exclusive materials
| Grave Ember | Undead Champion (Cemetery) |
| Bloodfang Totem | Big Worm (Crypt) |
| Sea Pearl | Reef King (Skull Reef) |
| Champion Tusk · War Banner · Warlord Skull | Orc Arena |
| Captain's Spyglass | Pirate Captain (Adventure Isle) |
First drop guaranteed · then very rare. Relic recipes eat ×2–3 each — hunt them or buy them.
KORA · Crystal Season · this wiki grows with the game ✦