Economy & $KORA
KORAS — one capped currency
The in-game currency (the blue isle crystal). Every way to earn KORAS — vendor sales, chests, loot, streaks, and even P2P sales — counts against ONE daily earn cap. No infinite printers, no dead economy. Your cap shows live in the top-right (Daily: X / Y).
Hold , earn more
Your daily cap scales with how much you hold — a real reason to hold the token:
| Hold 0 | 10 KORAS / day · Drifter |
| Hold 50,000 | 20 KORAS / day · Holder |
| Hold 250,000 | 100 KORAS / day · Trader |
| Hold 1,000,000 | 1,000 KORAS / day · Whale |
| Hold 3,000,000 | 10,000 KORAS / day · Leviathan |
If a sale would push you past the cap, it's blocked and your item stays safe in your bag.
Where ✦ goes (sinks)
Houses (single-owner!), furniture, enchants, tavern meals, fast travel, shrine blessings, limited skins, the wheel. P2P trades burn a 5% fee.
$KORA — the token layer
$KORA is never minted by gameplay. It enters via events and the (coming) KORAS⇄$KORA bridge. Holding it matters: 10+ $KORA unlocks the Golden HODLer skin — lose the balance, lose the glow.
Real prices form on the Player Market
Vendor prices for rare materials are deliberately LOW. If you want a Warlord Skull, talk to a hunter — not the vendor.