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Economy & $KORA

KORAS — one capped currency

The in-game currency (the blue isle crystal). Every way to earn KORAS — vendor sales, chests, loot, streaks, and even P2P sales — counts against ONE daily earn cap. No infinite printers, no dead economy. Your cap shows live in the top-right (Daily: X / Y).

Hold , earn more

Your daily cap scales with how much you hold — a real reason to hold the token:

Hold 010 KORAS / day · Drifter
Hold 50,00020 KORAS / day · Holder
Hold 250,000100 KORAS / day · Trader
Hold 1,000,0001,000 KORAS / day · Whale
Hold 3,000,00010,000 KORAS / day · Leviathan

If a sale would push you past the cap, it's blocked and your item stays safe in your bag.

Where ✦ goes (sinks)

Houses (single-owner!), furniture, enchants, tavern meals, fast travel, shrine blessings, limited skins, the wheel. P2P trades burn a 5% fee.

$KORA — the token layer

$KORA is never minted by gameplay. It enters via events and the (coming) KORAS⇄$KORA bridge. Holding it matters: 10+ $KORA unlocks the Golden HODLer skin — lose the balance, lose the glow.

Real prices form on the Player Market

Vendor prices for rare materials are deliberately LOW. If you want a Warlord Skull, talk to a hunter — not the vendor.

KORA · Crystal Season · this wiki grows with the game ✦