Gear that wears out, an economy that rewards holders, and bosses that finally fight back — plus full mobile support. Tools & weapons now take damage and break; your daily KORAS cap scales with the $KORA you hold; zone bosses pack 2,000+ HP and only fall to endgame gear.
Your gear wears out as you use it — watch the bar under each belt slot. When it hits zero it breaks; craft a new one or buy from the market. Starters are unbreakable, and higher tiers last far longer.
Your daily KORAS cap now scales with how much $KORA you hold — from 10/day up to 10,000/day at 3M. It covers ALL income (loot, vendor & P2P). Your cap shows live, top-right.
Zone bosses now pack 2,000+ HP and hit hard — you'll need crafted endgame gear to beat them. The Ancient Ruins got their own Stone Golems & Temple Wardens.
Fixed the loading loop, added touch controls (joystick + buttons), an X to close menus, and a tutorial that's passable on a phone. Plays in the Phantom browser.
The player market is fully server-backed — listings are safe and visible to everyone, buying is atomic, and the merchant pool lives on the server (no more refresh exploits).
A proper crystal-vault Bank building, autosave every 5s, and instant saving on bank deposits. Wallet linking fixed for slow & mobile connections.
Every skill earns mastery points as you level · spend them on perks: double loot, faster gathering, rare-find chance, crits, more coin. Build your own playstyle.
A redesigned blacksmith and a real endgame gear ladder: Crystal → Warlord → Ascended (up to +100 attack). Top gear demands Legendary gems and Orc Warlord loot.
A new button in your HUD · see your gifts, refunds and isle news any time.
KORA Crystal is now KORAS. A supply rebalance + daily earn caps keep it valuable. The whole market was refunded · your listed items are waiting in your Mailbox!